Zeno’s Paradox

As we end our 3rd week of robot building, we are now in the Zeno’s paradox phase of our project.

However, the team is not discouraged, toiling away and suffering only mere flesh wounds (a testament to following safety warnings). All the wheels have touched the ground, and were driven (add video evidence – Chris P.). In the next weeks, we hope our vision and work leads to the holy grail of STRONGHOLD robots and not a quixotic vision of it.

Our diplomats (Chairman’s committee) are wrapping up the final touches on the essay and documents and will soon turn attention to the video. Our team’s history (link) is consistent with spreading the message of FIRST to our community and region, helping other teams succeed, and inspiring students. This year is no different and the team is excited to share the summary of our 2015-16 efforts.

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WEEK 2

Into the robot build, the work is focused on the frame and drivetrain.  Getting driving is important with the defenses in the way.  Now the team has wooden versions of these defenses (even a drawbridge) to practice with, and understand the difficulties.

Teams of students work vigorously welding, grinding, filing, drilling, lathing, milling, cutting, sanding, painting, inflating, greasing, and all the various parts to the robots base.

Our software and electronics team are busy studying the NI RoboRIO code in Labview, and considering the autonomous mode, where robots are completely in control.  They are constructing the electronics board, and testing components, that will be transferred to the robot later.

WEEK 1

Brainstorming and prototyping of robot systems based on the game strategy.  Going to the white/chalk board, the team votes (1-5) to quantitatively assess the pros/cons of various strategies, robot mechanisms, and prototypes.

KICKOFF

The 2016 FRC game is STRONGHOLD.  This Monty Python themed, medieval game consist of two alliances with castle walls and castle defenses.  Crossing your opponent’s five defenses, selected from nine possible defenses, requires agile and robust robots.  Once inside the opponent’s courtyard, robots will take aim at the opponent’s castle, in low and high goals, with “boulders”.  Teams will attempt to capture their opponent’s castle and points by scaling the castle wall.

Students and mentors were excited to see this multi-faceted and richly-imagined game.  We thank Bill H. for hosting us and providing breakfast during our kickoff event.